After dispatching the wights—who, upon closer inspection, were undead githzerai—the group stands in a large antechamber carved into the mountain. Dust covers everything. To the left side of the room is a staircase leading straight downward. Nearby, in the top left corner, is a ten foot hole cracked into the stone floor.
Ziggy examines it, drawing upon his racial expertise in stone masonry. It was smashed in from below, and while the room itself seems millions of years old, the chasm is roughly the age of a teenager. It’s also around a hundred feet deep, with water at the bottom.
Then something weird happens. Eddie notices Fallon staring down the hole. He hears him muttering, “Maybe I could push them over. Get them over here and push them over and then I’ll have Ru’mo. Just kill them and get it over with.” Then Fallon looks up, smiles at Eddie, seemingly obliviously that the half-elf has overheard anything.
Independent of Eddie, Gareth sees Fallon staring down the hole with a strange rictus on his face. For a second, Fallon’s face shimmers and becomes a horrific death’s head. Then it’s suddenly back to normal…
Fallon overhears Ziggy’s plans to go down the stairs and says, out loud, "Take the stairs. That’s fine. Let ‘em go first. Whatever’s in there will kill them. Shit them out. I’ll wear them as shit! A shit shirt!”
Needless to say, the group decides to restrain the elf poser in their traditional method: by knocking him unconscious.
But then they start noticing each other acting oddly. Ziggy sees Gareth snap back a hateful retort at his recommendation to go down the stairs. Gareth watches as Eddie overreacts and rushes at him, weapon in hand. Eventually they realize that none of these hallucinations are actually happening, but it’s disconcerting nonetheless.
The companions bravely push on, down the stairs and into another large rectangular chamber with doors at each wall. The door directly ahead is larger and emblazoned with the seal of the Order of Rrakkma. Gareth discovers a trap in the tiles in front of this door, seconds before Ziggy triggers it, and disables it. Then the group decides to explore the other doors first.
The door to the right leads to an ancient storeroom with wooden shelves dissolved to dust. In the far corner of the room, there is a roughly hewn hole that leads into a cavern. There are some strange spores on the wall, some of which are fresh and wet as if disturbed recently. Ziggy seems to think that this cave seems natural, compared to the rooms they just came from. It appears old, like the formation of natural limestone caverns.
Backtracking, the group goes back to the central room and into the other door. They find a common room with collapsed wooden tables. To the left is a large stone portal with a slot for a portkey and a lancet: another Blood Gate.
The room’s only other door leads to a bunkroom. The beds, constructed of metal racks supporting decrepit wooden pallets, still stand. Ziggy puts the unconscious Fallon down on the ground and walks in.
As the group surveys the barracks, the shadows start to swirl and converge…